having recently upgraded my machine to a modern standard, I decided that it would be a good idea to get back into the Terragen scene. At the same time, i had just started to run a Rogue Trader game for my local roleplaying group. Soon, I had realised that I could kill two birds with one stone, by generating then manipulating landscapes set to resemble the alien worlds they were going to visit, some barren wastes, others natural beauties and many polluted metropolises.
As I write this, my first submission, that of Tassa Holt's home world, has been posted, and will eventually be available in a much larger resolution for printing. Currently I have the following renders in the design stages:
- Glacial Islands, an encounter with shady business partners in a shifting environment of broken ice.
- Echoes of Home, though the Earth that we know is the province of legends, this post-modern temperate world has comforting similarities with ancient human design. It also has disturbing differences...
- She plays God, the death of a world at the hands of a mad-woman. A sheet of blinding light races across the sky, a precursor to the devastation the coronal layers shed by the planet's now dying star will wreak upon the doomed world.